15 Jul
2024
15 Jul
'24
9:46 p.m.
Elizabeth Figura (@zfigura) commented about dlls/wined3d/device.c:
if (reset_state) { TRACE("Resetting state.\n"); + if (device->inScene) + wined3d_device_end_scene(device);
Unfortunately this won't be hit in the d3d9ex case, and a quick test shows that d3d9ex should end the scene here. So we probably do need to do wined3d_device_end_scene() from the client libraries after all :-/ -- https://gitlab.winehq.org/wine/wine/-/merge_requests/6042#note_76271