From: Brendan McGrath <bmcgrath@codeweavers.com> Fixes an issue where the queued samples for one stream can end up on the other when performing a pause/play. --- dlls/mfsrcsnk/media_source.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/mfsrcsnk/media_source.c b/dlls/mfsrcsnk/media_source.c index 16bf0c09204..b6f5654f8b0 100644 --- a/dlls/mfsrcsnk/media_source.c +++ b/dlls/mfsrcsnk/media_source.c @@ -493,7 +493,7 @@ static HRESULT media_source_start(struct media_source *source, IMFPresentationDe for (i = 0; i < source->stream_count; i++) { struct media_stream *stream = source->streams[i]; - media_stream_start(stream, i, position); + media_stream_start(stream, source->stream_map[i], position); } if (position->vt == VT_I8 && (status = winedmo_demuxer_seek(source->winedmo_demuxer, position->hVal.QuadPart))) -- GitLab https://gitlab.winehq.org/wine/wine/-/merge_requests/9757