22 Nov
2025
22 Nov
'25
3:24 p.m.
Nikolay Sivov (@nsivov) commented about dlls/d2d1/effect.c:
+ +EFFECT_PROPERTY_RW(brightness, white_point, VECTOR2) +EFFECT_PROPERTY_RW(brightness, black_point, VECTOR2) + +static const D2D1_PROPERTY_BINDING brightness_bindings[] = +{ + { L"WhitePoint", BINDING_RW(brightness, white_point) }, + { L"BlackPoint", BINDING_RW(brightness, black_point) }, +}; + +static HRESULT __stdcall brightness_factory(IUnknown **effect) +{ + static const struct brightness_properties properties = + { + .white_point = { 1.0f, 1.0f }, + .black_point = { 0.0f, 0.0f }, Same here, please remove this line.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/9558#note_123360