2 Feb
2024
2 Feb
'24
4:22 a.m.
The PE build uses FlsAlloc(), which for our purposes makes no difference vs TlsAlloc(), and allows the use of a destruction callback. -- v8: vkd3d: Replace the descriptor object cache with a thread-local implementation. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/384