6 Nov
2023
6 Nov
'23
6:01 p.m.
On Mon Nov 6 17:44:58 2023 +0000, Nikolay Sivov wrote:
What do you mean? I mean, should they really use VKD3D_SHADER_TARGET_DXBC_TPF / VKD3D_SHADER_TARGET_D3D_BYTECODE, or do we want a new target type? This is an open API design question.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443#note_51126