9 Oct
2023
9 Oct
'23
2:16 p.m.
``` I really don't like the "retry without WINED3D_BIND_SHADER_RESOURCE" logic, but I couldn't think of anything nicer. ```
I don't know about nicer, but we do have wined3d_check_device_format(), and we already use that for a fairly similar purpose in ddraw_surface_create(). -- https://gitlab.winehq.org/wine/wine/-/merge_requests/4038#note_48020