22 Sep
2023
22 Sep
'23
12:27 a.m.
This is the last series I have to use hlsl_block instead of list manipulation. There is still some list manipulation around, but it's a little trickier to get rid of, and questionably worthwhile. At any rate things are a lot better now than they were. -- v2: vkd3d-shader/hlsl: Use lower_ir() for lower_sqrt(). vkd3d-shader/hlsl: Use lower_ir() for lower_division(). vkd3d-shader/hlsl: Use lower_ir() for lower_int_abs(). vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool(). vkd3d-shader/hlsl: Use lower_ir() for more passes. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/334