15 Aug
2023
15 Aug
'23
3:16 p.m.
Something that's perhaps also worth pointing out: Now that we have ir.c, most of the vkd3d_shader_scan() code would perhaps be more appropriate there than in vkd3d_shader_main.c. I'm not sure if moving it is worth it, but if we are going to move it, it's probably easier to do that before adding much to it. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/304#note_42344