24 Oct
2022
24 Oct
'22
7:59 p.m.
From: Francisco Casas <fcasas(a)codeweavers.com> --- libs/vkd3d-shader/hlsl.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index bf65dbcc..e22d0090 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -171,6 +171,8 @@ struct hlsl_type size_t bytecode_offset; }; +/* In HLSL, a semantic is a string linked to a variable (or a field) to be recognized across + * different shader stages in the graphics pipeline. */ struct hlsl_semantic { const char *name; -- GitLab https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/38