29 Nov
2022
29 Nov
'22
7:45 p.m.
-- v2: wined3d: Don't use separate GL contexts for different swapchains. wined3d: Destroy primary GL context if initialization fails. wined3d: Move backup window / DC handling from the swapchain to the device. wined3d: Get rid of a redundant branch. wined3d: Remove unnecessary index increment in wined3d_context_gl_cleanup_resources(). wined3d: Don't try to access unused buffers in wined3d_context_gl_load_numbered_arrays(). https://gitlab.winehq.org/wine/wine/-/merge_requests/1454