14 Oct
2022
14 Oct
'22
11:44 a.m.
Giovanni Mascellani (@giomasce) commented about tests/cast-componentwise-compatible.shader_test:
+ int bb; +}; + +float4 main() : sv_target +{ + float f[4] = {1, 2, 3, 4}; + struct apple a; + + a = (struct apple) f; + return a.aa.xyzx; +} + + +[test] +todo draw quad +todo probe all rgba (1.0, 2.0, 3.0, 1.0) I think I might already have told you, so maybe that's on purpose (and in that case it's not a problem), but when `draw quad` fails there is no need to `todo` the `probe` commands.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/29#note_10667