Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/tests/effect.c:
+ } +} + +static void test_effect_setrawvalue(IDirect3DDevice9 *device) +{ + char expected_bit_buf[33] = { '\0' }; + char result_bit_buf[33] = { '\0' }; + unsigned int x, y, single_size; + ID3DXEffect *effect; + void *result_buf; + int memcmp_ret; + HRESULT hr; + + hr = D3DXCreateEffect( device, test_set_raw_value_blob, + sizeof(test_set_raw_value_blob), NULL, NULL, 0, NULL, &effect, NULL ); + ok( hr == D3D_OK, "Got result %#1.1x, expected 0 (D3D_OK).\n", hr );
ok(hr == D3D_OK, "Unexpected hr %#x.\n", hr);
As a general comment, in d3d code we don't put a whitespace after the opening parenthesis (or a whitespace before the closing parenthesis) of function calls or operators. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/979#note_11092