28 Feb
2023
28 Feb
'23
4:42 a.m.
Conor McCarthy (@cmccarthy) commented about libs/vkd3d/command.c:
if (d3d12_queue->ops_count) WARN("Acquired command queue %p with %zu remaining ops.\n", d3d12_queue, d3d12_queue->ops_count); + else if (d3d12_queue->is_flushing) + WARN("Acquired command queue %p which is flushing.\n", d3d12_queue);
This didn't occur while testing in SotTR, Control and GRID 2019, so it could be changed to a fixme. There's always the risk of fixme spam in another game but that will be solved by later patches. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/94#note_25696