10 Apr
2024
10 Apr
'24
5:15 p.m.
Along something of the same lines as Gio's comment, is VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1 actually doing anything? We need VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS anyway; should we just set the SPIRV version and Vulkan environment based on that? Note for review: I did double check, and this functionality is core in Vulkan 1.1 without having gone through an extension first. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/776#note_67561