20 Jul
2023
20 Jul
'23
4:55 p.m.
That seems a bit unfortunate. I wouldn't want to delay the series over it, but architecturally it might be nicer to use something specific to the shader runner, instead of reusing the d3dcompiler flags.
True, although for a test infrastructure I can't help but wonder how much we care. Also, I already added a lot of instances where the shader runner architecture just uses d3d12 constants. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/261#note_39645