23 Nov
2023
23 Nov
'23
1:51 p.m.
On Thu Nov 23 13:47:36 2023 +0000, Conor McCarthy wrote:
It has a SplitDouble intrinsic, which I'll probably upstream soon after the release. In shader runner we would need a way to check double value readbacks or at least uints. Maybe we'll need that eventually but I think it's not justified for this. Yeah, I'd say that it makes sense to be able to check double readbacks anyway. I agree it's not required for this.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/489#note_53523