7 Mar
2024
7 Mar
'24
5:16 p.m.
+ case HLSL_TYPE_PIXELSHADER: + case HLSL_TYPE_VERTEXSHADER: + /* FIXME: write shader blobs, once parser support works. */ + for (i = 0; i < elements_count; ++i) + put_u32(buffer, 0); + ++fx->shader_variable_count; + break;
We shouldn't be returning success if we're not going to output correct shader code. The lack of tests here is also concerning. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/692#note_63866