Bernhard Kölbl (@besentv) commented about include/windows.gaming.ui.idl:
+ +namespace Windows.Gaming.UI { + runtimeclass GameBar; + + [ + contract(Windows.Foundation.UniversalApiContract, 2.0), + exclusiveto(Windows.Gaming.UI.GameBar), + uuid(1db9a292-cc78-4173-be45-b61e67283ea7) + ] + interface IGameBarStatics : IInspectable + { + [eventadd] HRESULT VisibilityChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token); + [eventremove] HRESULT VisibilityChanged([in] EventRegistrationToken token); + [eventadd] HRESULT IsInputRedirectedChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token); + [eventremove] HRESULT IsInputRedirectedChanged([in] EventRegistrationToken token); + [propget] HRESULT Visible([out] [retval] boolean *value); [out, retval]
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/1247#note_13020