14 Apr
2023
14 Apr
'23
4:59 p.m.
Matteo Bruni (@Mystral) commented about tests/hlsl-for.shader_test:
probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0) probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0) probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0) + +[pixel shader] +float4 main(float tex : texcoord) : sv_target +{ + int i; + float x = 0.0; + [unroll] [attr1] for (i = 0; i < 10; i++) + { + x += i; + } + return float4(i, x, 0.0, 0.0); +} + Don't we want to also have a [test] section to check the compiled shader?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/150#note_30139