14 Jul
2025
14 Jul
'25
9:37 a.m.
All unicode API functions are supposed to support paths longer than `MAX_PATH` if prepended with the extended-path prefix `\\?\`. As of writing this function in particular doesn't. This is causing problems with Unreal Engine shader preprocessing when running under Wine. -- v3: kernelbase: Support extended paths in GetFinalPathNameByHandleW kernelbase/tests: Test GetFinalPathNameByHandleW for long path support https://gitlab.winehq.org/wine/wine/-/merge_requests/8285