11 Jan
2024
11 Jan
'24
1:38 p.m.
Giovanni Mascellani (@giomasce) commented about include/vkd3d.h:
+ * Huhu document me + * + * \since 1.10 + */ +struct vkd3d_shader_cache_desc +{ + /** Maximum amount of data the cache holds in memory. */ + uint32_t mem_size; + /** Maximum amount of data written to disk. Set to 0 for a memory-only cache. */ + uint32_t disk_size; + /** Maximum number of cache entries. */ + uint32_t max_entries; + /** Random flags, what else. */ + enum vkd3d_shader_cache_flags flags; + /** An application-chosen version number. If the version of an existing + * cache on disk does match, the old data will be discarded. */ Maybe "does not match"?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/541#note_57169