19 Apr
2023
19 Apr
'23
12:02 a.m.
On Tue Apr 18 23:40:31 2023 +0000, Zebediah Figura wrote:
I'm not really sure how to deal with this. Possibly best is to just punt and keep these marked as todo. That said, if you're submitting them I assume they didn't fail for you? Er, no, that's not enough, because they'll still fail on Windows. Yeah, this is awkward. It's obviously not great, but I wouldn't mind just inserting something like "if (hr == 0x80010064) hr = E_FAIL" in the shader runner for now. I don't think matching the internal error code is likely to be important. They pass for me on Unix.
Okay, I will add the check in the shader_runner. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/148#note_30445