11 Jan
2024
11 Jan
'24
1:39 p.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d/cache.c:
+#include "vkd3d_private.h" +#include "rbtree.h" + +#include <stdarg.h> +#include <stdio.h> + +int vkd3d_shader_cache_open(const char *name, + const struct vkd3d_shader_cache_desc *desc, struct vkd3d_shader_cache **cache) +{ + FIXME("%s, %p, %p: stub!\n", debugstr_a(name), desc, cache); + return VKD3D_ERROR_NOT_IMPLEMENTED; +} + +void vkd3d_shader_cache_close(struct vkd3d_shader_cache *cache) +{ + FIXME("Stub!\n"); Nitpick, but maybe `cache` should be dumped. Also in `vkd3d_shader_cache_delete_on_destroy()`.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/541#note_57174