28 May
2025
28 May
'25
6:52 p.m.
v3: Add some tests, (partially) implement both wglCopyContext and wglShareLists, enough to fix "Eador. Masters of the Broken World". This removes glxCopyContext usage, which was broken and causing X errors as soon as the contexts are modified, and implements our own GL state tracker. EGL and macOS don't have anything like it anyway. For now only a couple of attributes are tracked, based on that game usage, as tracking the entire context state would be very large. FIXMEs are printed for unsupported attributes. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/8148#note_104847