2 Oct
2023
2 Oct
'23
8:14 p.m.
Matteo Bruni (@Mystral) commented about dlls/d3d10/effect.c:
} }
+static void pres_ceil(float **args, unsigned int n, const struct preshader_instr *instr) +{ + float value = ceilf(args[0][0]);
I see, this is very broken, or very unexpected at least. Maybe a small comment here might be nice (if you like, I don't feel strongly about it). Same for floor() in the next patch. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/3987#note_47411