18 Jan
2024
18 Jan
'24
11:51 a.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/ir.c:
enum vkd3d_result result = VKD3D_OK;
if (parser->shader_desc.is_dxil) - return result; + return shader_normalise_clip_cull(parser);
I'm going to add passes here soon. I think we should have `vkd3d_shader_normalise_sm4()` and `vkd3d_shader_normalise_sm6()` (and both should have the last part, from tracing to the end). -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/564#note_57888