Jacek Caban (@jacek) commented about dlls/opengl32/make_opengl:
+ "GL_APPLE_copy_texture_levels" => 1, + "GL_APPLE_framebuffer_multisample" => 1, + "GL_APPLE_sync" => 1, + "GL_EXT_base_instance" => 1, + "GL_EXT_blend_func_extended" => 1, + "GL_EXT_buffer_storage" => 1, + "GL_EXT_clear_texture" => 1, + "GL_EXT_clip_control" => 1, + "GL_EXT_copy_image" => 1, + "GL_EXT_discard_framebuffer" => 1, + "GL_EXT_disjoint_timer_query" => 1, + "GL_EXT_draw_buffers" => 1, + "GL_EXT_draw_buffers_indexed" => 1, + "GL_EXT_draw_elements_base_vertex" => 1, + "GL_EXT_draw_transform_feedback" => 1, + "GL_EXT_geometry_shader" => 1, Do we need it all listed here? Could we just check for gles before adding a function in `parse_file`?
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/9987#note_128271