10 Apr
2024
10 Apr
'24
1:02 p.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
return VKD3D_OK; }
+static void sm6_parser_emit_dcl_tessellator_domain(struct sm6_parser *sm6, + enum vkd3d_tessellator_domain tessellator_domain) +{ + struct vkd3d_shader_instruction *ins; + + if (tessellator_domain > VKD3D_TESSELLATOR_DOMAIN_QUAD)
Value zero is invalid too, isn't it? Also, I'd be in favor of introducing `VKD3D_TESSELLATOR_DOMAIN_COUNT`, and similarly for the other fields. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/767#note_67497