6 Feb
2024
6 Feb
'24
11:48 a.m.
On Tue Feb 6 11:48:04 2024 +0000, Henri Verbeet wrote:
We don't have an easy way to mark shader runner tests as buggy and we're not interested in tracking that bug anyway, so I'm just working around it. I think this is fine, but if it helps, it wouldn't be too hard to add support for something like "bug(mvk)". I have most of what's needed as part of my GLSL tree. This conflicts with !607 in any case though. I think the main point here is that it's not a bug I'm particularly interested into tracking. I don't think it provides any useful value to vkd3d.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/625#note_60202