2 Nov
2023
2 Nov
'23
12:13 p.m.
I think on Linux systems process creation overhead generally isn't much of a concern. It may be a bit more of a consideration on Windows and/or Wine, but if this is something we're concerned about, I'm inclined to suggest extending vkd3d-compiler with a "batch mode" instead.
What do you mean by "batch mode"? In the meantime, I'm leaving just the first two patches in the series. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/424#note_50617