15 Apr
2024
15 Apr
'24
12:50 a.m.
I split the `SV_DepthLessEqual` and `SV_DepthGreaterEqual` tests into a separate commit. I wonder if another MR should be raised to always clear the RTV with a debug value like `9.876543f`. We would only need changes in `discard.shader_test` and `clip.shader_test`. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/777#note_67800