19 Jul
2023
19 Jul
'23
1:58 a.m.
Shader visibility is currently ignored, but we don't want to create Vulkan descriptor sets for CPU heaps. -- v2: vkd3d: Do not create Vulkan descriptor sets for non-shader-visible heaps. vkd3d: Return a null handle from GetGPUDescriptorHandleForHeapStart() for non-shader-visible heaps. tests: Test GetGPUDescriptorHandleForHeapStart() on a non-shader-visible heap. vkd3d: Enable Vulkan-backed heaps for each heap instead of per device. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/272