20 Dec
2023
20 Dec
'23
4:02 p.m.
Thanks for looking into this. It wouldn't be bad to have a test that checks that constant interpolation mode is always presumed for integral PS inputs, though. I don't seem that the HLSL compiler allows it, but we could still receive a TPF PS shader with a non-constant-interpolation integral input, and I wonder whether a native driver would try to interpolate it anyway. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/529#note_56303