3 Nov
2023
3 Nov
'23
1:11 p.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/spirv.c:
}
static uint32_t spirv_compiler_emit_bool_to_int(struct spirv_compiler *compiler, - unsigned int component_count, uint32_t val_id) + unsigned int component_count, uint32_t val_id, bool signedness) `signedness` is always `true`, maybe it should be introduced once it's really used.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/436#note_50798