9 Feb
2023
9 Feb
'23
8:16 p.m.
Sorry to let this stagnate for months, but I can confirm that an NVidia GPU which exposes 32768 as a limit for Vulkan will still refuse to create d3d12 textures with a dimension larger than 16384, even with feature level 12.1. (And it still exposes 16384 as a limit for d3d9). Given that, I think the right thing to do is just add a test that the limit is no higher than 16384, and probably also cap this in wined3d rather than ddraw. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/126#note_23674