5 Sep
2023
5 Sep
'23
9:13 p.m.
Now that we can write HLSL intrinsics in HLSL, cleaning up missing functions becomes much easier. This commit also extends the trigonometry tests a little bit to make sure that tan works right. -- v4: vkd3d-shader/hlsl: Implement intrinsic tan. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/321