On Wed Oct 18 20:16:27 2023 +0000, Henri Verbeet wrote:
```diff + /** + * Causes compiler to convert SM1-3 semantics to corresponding
System Value semantics,
+ * when compiling HLSL sources for SM4+ targets. + * + * This option does the following conversions: + * + * - POSITION -> SV_Position for vertex shader outputs, pixel shader inputs, + * and geometry shader inputs and outputs; + * - COLORN -> SV_TargetN for pixel shader outputs; + * - DEPTH -> SV_Depth for pixel shader outputs. + */ ``` This breaks building the documentation for me. Getting rid of the extra spaces/indentation before the items helps. Note that while the CI doesn't fail to build this, the resulting documentation doesn't look especially great either. Right, I don't get a failures, but a million warnings. I'll push something to make it look better, thanks.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/381#note_49200