9 Oct
2025
9 Oct
'25
1:39 p.m.
@whrvt I think that's what is necessary for EGL to work better on NVIDIA right? -- v3: winex11: Lookup visual from EGL config EGL_NATIVE_VISUAL_ID. winex11: Use the visual depth when creating the client window. winex11: Move colormap ownership to x11drv_client_surface. https://gitlab.winehq.org/wine/wine/-/merge_requests/9093