17 Oct
2022
17 Oct
'22
3:50 p.m.
On Mon Oct 17 14:19:55 2022 +0000, Bernhard Kölbl wrote:
So should I better put a precompiled shader here? I think the HLSL shader code is way nicer than precompiled shaders. I would keep it since Wine is capable of compiling them.
If either d3dcompiler_43 or d3dcompiler_47 are available on Windows I guess we can adjust the LoadLibrary code to try _47 first and fall back to _43 if necessary. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/1046#note_10959