3 Jul
2023
3 Jul
'23
10:28 p.m.
Zebediah Figura (@zfigura) commented about dlls/wined3d/context_gl.c:
gl_info = context_gl->gl_info; rt = context->current_rt.texture;
+ wined3d_context_gl_apply_blit_state_fbo(context_gl, GL_FRAMEBUFFER, rt, context->current_rt.sub_resource_idx, + rt->resource.draw_binding); + if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) { if (context->render_offscreen) { - wined3d_texture_load(rt, context, FALSE);
I don't know why this is here in the first place, so is it safe to remove? (Should it be in its own patch?) -- https://gitlab.winehq.org/wine/wine/-/merge_requests/3211#note_37701