3 Nov
2022
3 Nov
'22
12:20 a.m.
On Wed Nov 2 20:01:11 2022 +0000, Francisco Casas wrote:
I guess that the idea is to check that an invalid value constructor (`float2(1)`) makes the shader fail. But it may have been a typo. That was the intent, yes (there's a valid constructor elsewhere). I'll add a comment to clarify.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/43#note_12901