25 Mar
2023
25 Mar
'23
3:49 p.m.
Wait, I'm confused; we don't actually do anything in the ddraw reset callback?
Actually, that was poorly phrased on my part in the last comment. Ddraw needs draw_texture to be evicted, which wined3d does based on the resource list. The callback into ddraw.dll does nothing of course. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/2478#note_27864