10 Nov
2022
10 Nov
'22
11:15 p.m.
Francisco Casas (@fcasas) commented about libs/vkd3d-shader/hlsl.y:
}
static struct list *add_call(struct hlsl_ctx *ctx, const char *name, I just realized we are not freeing the memory of `name`. Maybe this patch could handle it.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/47#note_13998