9 Sep
2023
9 Sep
'23
8:20 a.m.
I wanted to use ._xy element access to make it shorter, but that attempt was crushed by the reality - such indexing apparently compiles but does not produce correct element access loads. I'm going to update once this is fixed. -- v4: vkd3d-shader/hlsl: Add determinant() function. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/329