28 Jun
2023
28 Jun
'23
2:27 a.m.
Nice! I didn't knew that all the information required to know whether to parse the swizzle or the writemask was embedded in the register data, I thought that whether to parse the register as a src or a dst depended on the instruction. I am looking at the bytes of the native compiler output with some complex shaders and this pattern checks out.  -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/225#note_37068