4 Apr
2023
4 Apr
'23
3:37 p.m.
On Tue Apr 4 13:13:10 2023 +0000, Giovanni Mascellani wrote:
I meant, how hard is it to test this on an actually multisampled texture? Is there a reasonably simple way to create a multisampled texture with given content? I don't know if you can do that directly. Maybe you can render to it to initialize, but there is no support for that in shader runner I believe. If anyone has an idea please let me know.
The goal would be to use sample count >1 and Load() with 0 and 1, with observable difference. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/135#note_28875