11 Jan
2024
11 Jan
'24
1:39 p.m.
Giovanni Mascellani (@giomasce) commented about include/vkd3d.h:
+ */ + VKD3D_SHADER_CACHE_FLAGS_NONE, + /** + * Don't acquire the cache mutex before access. + */ + VKD3D_SHADER_CACHE_FLAGS_NO_SERIALIZE, + + VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_CACHE_FLAGS), +}; + +/** + * Huhu document me + * + * \since 1.10 + */ +struct vkd3d_shader_cache_desc Maybe we should use the Vulkan convention for extensible structures here?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/541#note_57180