7 Dec
2022
7 Dec
'22
4:10 p.m.
This is accepted by native, but fails to compile with ours: ```hlsl static struct { float4 x; float4 y; } x; float4 main() : sv_target { return 0; } ``` The error is: ``` shader_runner:684:Section [pixel shader], line 115: Test failed: Got unexpected hr 0x80004005. shader_runner:697:Section [pixel shader], line 115: <anonymous>:5:3: E5002: Can't implicitly convert from uint to <anonymous struct>. ``` It's ok if you consider this out of scope for this MR, but please add a test showing the todo. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/54#note_19020