23 Dec
2025
23 Dec
'25
11:01 a.m.
It matters a lot on Nvidia proprietary drivers, where binding to GL_UNIFORM_BUFFER makes a very significant difference. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56167 -- v2: wined3d/gl: Split UBOs to separate chunks. https://gitlab.winehq.org/wine/wine/-/merge_requests/9811