14 Apr
2024
14 Apr
'24
4:19 p.m.
I'm working on adding all the intrinsics we haven't implemented yet. Here's sinh, cosh, and tanh. Sinh/cosh are implemented in the same commit because they forward to the same backing function (because the identities used only differ by a plus or minus). -- v6: vkd3d-shader/hlsl: Implement tanh. vkd3d-shader/hlsl: Implement hyperbolic sin and cos. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/740